Kodu Curriculum Math Module

Bronze level

Published on 1/31/2012

Learning objectives

  • Computer simulations provide an interactive method for examining functional relationships within a problem.
  • Two-dimensional and three-dimensional shapes have geometric properties (such as length, width, area, and perimeter) that are related to on
  • Data is collected and analyzed using calculations (such as mean, median) and tables in order to derive conclusions about the data
Created for

Ages 11 - 13

Ages 14 - 18

Ages 8 - 10

Subject

Art / Design

Computer Science

Mathematics (All)

Technology/ICT

Twenty-first century skills

21st Century Skills

Collaboration

Knowledge building & critical thinking

ICT for learning

Problem solving & innovation (creativity)

Student self-assessment

Featured tools
Kodu™
Required hardware
Instructional approach

Project based learning (PBL)

Direct instruction

Independent study

Learning activity details

In this module students will examine how to use the Kodu programming environment to create simulations and games to explore mathematical problems and examine relationships among data. The Kodu environment provides an accessible and age-appropriate user interface to allow students to create and interact with objects within a three-dimensional world to study algebraic and geometric concepts. In addition, students will learn some of the core concepts in programming and game design, such as conditional execution of statements and object-oriented programming. The objectives in this curriculum module are geared towards 4th and 5th grade math courses and are correlated to the National Council of Teachers of Mathematics (NCTM) Principles and Standards for School Mathematics.

Supporting resources

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