Creating a Global Consciousness About Poverty and Hunger

Gold level

Published on 5/10/2012

Learning objectives

  • Students will learn how to use Word, Power Point, Kinect Avatars, Word Q, Publisher, and Windows Live Moviemaker effectively
  • Students will work collaboratively to research, discuss and inquire about poverty and hunger in their own community and abroad
  • Students will raise awareness about povert and hunger in their own communities and abroad through the products they develop through the unit
Created for

Ages 11 - 13

Subject

Citizenship

Language arts and literacy

Social Studies

Technology/ICT

Twenty-first century skills

21st Century Skills

Collaboration

Communication

Knowledge building & critical thinking

Global awareness & civic literacy

ICT for learning

Problem solving & innovation (creativity)

Student self-assessment

Featured tools
Kinect
Microsoft Powe...
Microsoft Word

Partners in Le...

Windows 7
Windows Movie ...

Microsoft Publ...

Word Q

Required hardware

PC

Tablet

Kinect

Phone

Electronic white board

Xbox

Instructional approach

Project based learning (PBL)

Personalized learning

Direct instruction

Independent study

Learning activity details

In January 2012, my students founded their own organization called Gators H.E.L.P. dedicated to help improve the lives of children around the world. My students wanted to raise awareness about poverty and hunger in other nations, so I developed the attached unit of study to provide them with an opportunity to achieve this goal. This unit was also designed to provide my students with an opportunity to develop their skills with Microsoft Publisher, Power Point, Windows Movie Maker, Kinect Avatars, Word Q, Word, and Kinect pc control so that they would have the essential transferable technological skills they would need to be competitive in all their future academic and employment endeavours. The students worked in collaborative teams where they developed their own visions of what they wanted their news reports to look like and they supported one another by sharing their technological knowledge and mentoring their peers.

The attached unit contains:

- curriculum expectations covered
- technology utilized
- assessment rubrics
- lessons that outline how students were encouraged to think for themselves and dialogue in
a community of inquiry (face to face and virtually)
- explanation of how the skills developed through this unit could be transferred to any
content area if technology is available

Supporting resources

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