Mission Is-Possible with Kinect

Bronze level

Published on 9/17/2012

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Learning objectives

  • To demonstrate the use of Kinect technology as a means of achieving multi-disciplinary learning in an easily reproducible fra
  • To allow students to apply cross-curricular knowledge from subjects such as Spanish, Graphic Arts, Language Arts and Computer programming
  • To allow students of different schools to collaborate online to produce a learning product that would aid their peers
Created for

Ages 14 - 18

Subject

Art / Design

Computer Science

Music

Technology/ICT

World Languages

21st Century Skills

Collaboration

ICT for learning

Featured tools
Kinect
Microsoft Excel
Microsoft Word
Windows Movie ...

XNA Games Studio

Visual Studio

Required hardware

PC

Kinect

Instructional approach

Project based learning (PBL)

Learning activity details

The use of the Microsoft Kinect to facilitate project based learning within Secondary schools. This project involves the design and creation of a language game through the use of the latest Microsoft Kinect and gaming technologies by students from two geographically separate schools to aid the learning of a foreign language. An entire overview of this project can be seen in the document ‘Project Overview.doc’.

The project spanned almost two months which meant that it had to be properly managed by the students in order to have it completed by a specific deadline. This was achieved by delegating the work to group members and project management through the use of a gantt chart. The gantt chart and project diaries can be seen below.

Supporting resources

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