Global Forum VCT - Playing. Designing. Learning

Silver level

Published on 12/17/2012

Learning objectives

  • how to integrate their knowledge from English, Maths, Science, Geography and History to create a product for an authentic audience
  • how to collaborate with students in their class and experts in the community
  • how to monitor their own learning progress, identify what they need to learn and evaluate the information they obtain
Created for

Ages 11 - 13

Ages 14 - 18

Subject

Biology

Chemistry

Digital/Media Literacy

Environment

Geography

Geology

History

Mathematics (All)

Physics

Technology/ICT

Twenty-first century skills

21st Century Skills

Collaboration

Communication

Knowledge building & critical thinking

ICT for learning

Problem solving & innovation (creativity)

Student self-assessment

Required hardware

PC

Kinect

Phone

Xbox

Instructional approach

Project based learning (PBL)

Direct instruction

Learning activity details

This project involves using games and project based learning activities to enhance students’ creativity, higher order thinking skills, collaboration and self regulation. Microsoft Xbox and Kinect games and other commercial games such as Minecraft are embedded in long term student-driven projects, spanning 5 weeks to 5 months. These projects start with a driving question which integrates English, Maths, Science, Geography and History curricula. The driving questions address authentic purposes and audiences and require students to work as a team to identify what they need to learn and then locate, synthesise and evaluate this information. Student teams then decide on what kind of products they would create to address the purpose and audience and create their own timelines accordingly. They make multiple drafts of their products, which are self and peer assessed using the goals, medals and missions model of feedback. Their final products are uploaded online for their intended audience and the wider school community.

Supporting resources

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