Kodu in the Klassroom VCT (Virtual Classroom Tour)

Silver level

Published on 2/7/2014

Learning objectives

  • An understanding of programming using Kodu Game Lab
Created for

Ages 11 - 13

Ages 14 - 18

Ages 8 - 10

Subject

Language arts and literacy

Technology/ICT

Twenty-first century skills

21st Century Skills

Collaboration

Communication

Knowledge building & critical thinking

ICT for learning

Problem solving & innovation (creativity)

Featured tools
Kodu™
Required hardware

PC

Instructional approach

Project based learning (PBL)

Personalized learning

Direct instruction

Independent study

Learning activity details

AN UPDATE ON THIS PROJECT CAN BE FIND HERE: http://www.pil-network.com/Resources/LearningActivities/Details/24a3ad93-e3b5-46e3-86f9-72a48c5a1278

This project documents the ways in which Kodu Game Lab has been used to enhance learning. From the use with primary school children to aid literacy, to focusing on programming with game design in secondary schools, the versatile and engaging software has been used to teach, learn and inspire!

Supporting resources

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