Microsoft Kodu Training- Simulation
Published on 7/20/2012
- How to use the terrain mapping tools in Kodu.
- How to add programmable objects to Kodu.
Ages 11 - 13
Ages 8 - 10
Art / Design
21st Century Skills
Problem solving & innovation (creativity)
Project based learning (PBL)
Microsoft Kodu Training
In this assignment you will be learning how to use a 3D game design tool called Kodu from Microsoft Research. The goal of this project is to learn how to use the map creation tools as well as how to add and program the objects in the game. You are not creating a full game at this point you are simply trying to understand how to use the tools. Because there are no expectation of clear objectives, rules or scoring this project is a simulation instead of a game.
Kodu can be used with an Xbox 360 controller or a keyboard and mouse. The 360 controller must be the USB Controller type intended for use with a PC. It is recommended that you use a controller if available.
Get to Know the Software (Explore on Your Own)
Step 1: Open Kodu and create a 3D world using the terrain tools.
Step 2: Add programmable elements to the world. Add a character you can control as well as computer controlled objects such as bots, buildings or collectable items.
Video Tutorials (Build Your Knowledge)
Terrain Tutorial- http://csamarktng.vo.msecnd.net/kodu/4_Kodu_Terrain_gamepad.wmv
Editing Terrain Tutorial- http://csamarktng.vo.msecnd.net/kodu/5_Kodu_Terrain_keyboard.wmv
First Game- http://csamarktng.vo.msecnd.net/kodu/3_First_Game.wmv
Timers and Scoring- http://csamarktng.vo.msecnd.net/kodu/6_Kodu_Timers.wmv
Other Tutorials- http://fuse.microsoft.com/page/kodu
NETS-S- Creativity and Innovation, Critical Thinking, Problem Solving and Decision Making.
The students will learn what Kodu Game Lab is and what it can do by-
Watching Introduction Videos, Exploring the Software on their Own, Watching Support Videos as needed.
The student will create a 3D world using the terrain mapping tools.
The student will add programmable objects to the game such as Characters (Cycle, Turtle, Canon), Buildings, Trees or Items (Coins, Apples, Stars).
Upload (turn in) the completed world. Name and save the world, export the world from the "Local" worlds menu (select > export > save).
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