Microsoft Kodu Training- Simulation

Bronze level

Published on 7/20/2012

Learning objectives

  • How to use the terrain mapping tools in Kodu.
  • How to add programmable objects to Kodu.
Created for

Ages 11 - 13

Ages 8 - 10

Subject

Art / Design

Physics

21st Century Skills

Problem solving & innovation (creativity)

Featured tools
Kodu™
Required hardware

PC

Instructional approach

Project based learning (PBL)

Learning activity details

Microsoft Kodu Training

In this assignment you will be learning how to use a 3D game design tool called Kodu from Microsoft Research. The goal of this project is to learn how to use the map creation tools as well as how to add and program the objects in the game. You are not creating a full game at this point you are simply trying to understand how to use the tools. Because there are no expectation of clear objectives, rules or scoring this project is a simulation instead of a game.

Kodu can be used with an Xbox 360 controller or a keyboard and mouse. The 360 controller must be the USB Controller type intended for use with a PC. It is recommended that you use a controller if available.

Get to Know the Software (Explore on Your Own)

Step 1: Open Kodu and create a 3D world using the terrain tools.

Step 2: Add programmable elements to the world. Add a character you can control as well as computer controlled objects such as bots, buildings or collectable items.

Video Tutorials (Build Your Knowledge)

Terrain Tutorial- http://csamarktng.vo.msecnd.net/kodu/4_Kodu_Terrain_gamepad.wmv

Editing Terrain Tutorial- http://csamarktng.vo.msecnd.net/kodu/5_Kodu_Terrain_keyboard.wmv

First Game- http://csamarktng.vo.msecnd.net/kodu/3_First_Game.wmv

Timers and Scoring- http://csamarktng.vo.msecnd.net/kodu/6_Kodu_Timers.wmv

Other Tutorials- http://fuse.microsoft.com/page/kodu

Standards

NETS-S- Creativity and Innovation, Critical Thinking, Problem Solving and Decision Making.

Learning Target

The students will learn what Kodu Game Lab is and what it can do by-

Watching Introduction Videos, Exploring the Software on their Own, Watching Support Videos as needed.

Success Criteria

The student will create a 3D world using the terrain mapping tools.

The student will add programmable objects to the game such as Characters (Cycle, Turtle, Canon), Buildings, Trees or Items (Coins, Apples, Stars).

Upload (turn in) the completed world. Name and save the world, export the world from the "Local" worlds menu (select > export > save).

Supporting resources

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