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Bronze level

Technology as THE MAGIC DOOR towards a more humane world

Uploaded on 2/11/2012

I'm sorry!  Neither a picture nor video was included in this learning activity.

Learning objectives

  • Students have studied, analyzed, compared and learned with visual method and they have discovered bioinformatics as a science
  • With this project, which by using IT technologies promotes a modern way of teaching biology
Created for

Ages 14 - 18

Subject

Biology

Computer Science

Digital/Media Literacy

Geography

Health studies and personal safety

History

Language arts and literacy

Natural Sciences

Physical Education

Technology/ICT

World Languages

21st Century Skills

Collaboration

Communication

Knowledge building & critical thinking

Global awareness & civic literacy

ICT for learning

Problem solving & innovation (creativity)

Student self-assessment

Required hardware

PC

Electronic white board

Instructional approach

Project based learning (PBL)

Personalized learning

Direct instruction

Independent study

Learning activity details

The representative of the Serbian grammar school ICT Forum Wienna 2009.

Unfortunately, students still perform animal experiments in zoology and physiology classes. Most schools don’t have the means to breed lab animals, and students have to buy them or catch them in their natural environments. They dissect vineyard snails, pond shellfish, fish, frogs, and pigeons. They explore spinal cord reflexes on a frog; isolate neuromuscular preparatus on a frog. They carry out Galvani experiments on frog muscles, registering isometric contractions of skeletal muscles.

How then to use visual methods without hurting or killing but at the same time acquire information and be able to store them? All that can be achieved by using virtual reality. Students and teachers agree: active teaching methods are much more effective than passive ones, where a student is only an object. That is why we had to make students to:
- watch science films on TV, CDs and Internet;
- make short biology films and photographs of animals and plants and also make photo-galleries - a kind of modern archives and ensembles;
- collect available data about plants and animals from Internet in order to acquire more information;
- exchange experiences and deepen their knowledge by using project's blog;
- make educational multimedia school shows for other students by combining science and IT with art and imagination;

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