Let's Go To Disneyland!
Published on 6/20/2012
- to research, plan, and set goals to achieve their dreams.
- to practice rights, roles, and responsibilities while working in effective groups.
Age 7 and below
Language arts and literacy
Twenty-first century skills
21st Century Skills
Knowledge building & critical thinking
ICT for learning
Problem solving & innovation (creativity)
Project based learning (PBL)
First and second graders researched, planned, and traveled to Disneyland, using an Xbox 360 Kinect. The project was organized on a OneNote Web document in SkyDrive in a series of student-determined tasks to be completed by collaborative teams. Tasks included locating Disneyland on a map, deciding when and how to travel, where to stay, what to take, calculating the cost, and how long they would need to save for the trip. Learning addressed educational standards including math, literacy, geography, collaboration, research, and personal financial literacy, as well as ISTE standards in critical thinking, problem solving, decision-making, research, and information fluency. Following the research and planning, students used the Kinect game Disneyland Adventures to take the virtual trip, giving the children a chance to explore the theme park using their bodies to navigate. Students kept a journal of their imaginative experience and created brochures and post cards to send to family and friends.
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